Category Archives: Computer Technology

Galaxy Note III, “Gadget” First Use 3 GB of RAM?

Galaxy Note III, “Gadget” First Use 3 GB of RAM?

Phablet news about Samsung Galaxy Note III from re-emerge. This time in the form of hardware specifications that will be used.

Obtained from the leaked tech site Slashgear, Friday (07/05/2013), one of the popular series of Samsung’s devices will use large-capacity RAM, amounting to 3 GB.

If true, the Galaxy Note III will be the first mobile device that is equipped with 3 GB RAM capacity.

Just for the record, smart phone devices and premium phablet circulating lately generally use 2 GB of RAM.

Galaxy Note screen measuring 5.99 inches allegedly III with Full HD resolution (1920 x 1080) and a Super AMOLED display panel types. The size of a half-inch larger than its predecessor, the Galaxy Note II, which has a 5.5-inch landscape display. As for the Galaxy Note to be launched in 2011 and carries the 5.3-inch screen.

Bodi Galaxy Note III allegedly bit slimmer than its predecessor. If the Galaxy Note II has a weight of 182 grams, the Galaxy Note III a little lighter by 180 grams with a thickness of 8 mm.

At the time of its release later, the Galaxy Note III will run on the latest Android operating system, 4.3 Jelly Bean. He will also support 4G LTE technology-Advanced network.

Just like the Galaxy S4, there will be two versions of the Galaxy Note III, which was launched to the market. In a particular market, this device will be armed with the Qualcomm Snapdragon quad-core 800. As in other markets will be using processors made by Samsung’s own Exynos 5 “Octa” SoC.

Same as before, Samsung is rumored to be introducing a new model of the series Galaxy Note at this year’s IFA to be held in Berlin, Germany, in September 2013.

Parallel and Concurrent Programming in Haskell

Parallel and Concurrent Programming in Haskell

As one of the developers of the Glasgow Haskell Compiler (GHC) for almost 15 years, I have seen Haskell grow from a niche research language into a rich and thriving ecosystem. I spent a lot of that time working on GHC’s support for parallelism and concurrency. One of the first things I did to GHC in 1997 was to rewrite its runtime system, and a key decision we made at that time was to build concurrency right into the core of the system rather than making it an optional extra or an add-on library. I like to think this decision was founded upon shrewd foresight, but in reality it had as much to do with the fact that we found a way to reduce the overhead of concurrency to near zero (previously it had been on the order of 2%; we’ve always been performance-obsessed). Nevertheless, having concurrency be non-optional meant that it was always a first-class part of the implementation, and I’m sure that this decision was instrumental in bringing about GHC’s solid and lightning-fast concurrency support.

Haskell has a long tradition of being associated with parallelism. To name just a few of the projects, there was the pH variant of Haskell derived from the Id language, which was designed for parallelism, the GUM system for running parallel Haskell programs on multiple machines in a cluster, and the GRiP system: a complete computer architecture designed for running parallel functional programs. All of these happened well before the current multicore revolution, and the problem was that this was the time when Moore’s law was still giving us ever-faster computers. Parallelism was difficult to achieve, and didn’t seem worth the effort when ordinary computers were getting exponentially faster.

Around 2004, we decided to build a parallel implementation of the GHC runtime system for running on shared memory multiprocessors, something that had not been done before. This was just before the multicore revolution. Multiprocessor machines were fairly common, but multicores were still around the corner. Again, I’d like to think the decision to tackle parallelism at this point was enlightened foresight, but it had more to do with the fact that building a shared-memory parallel implementation was an interesting research problem and sounded like fun. Haskell’s purity was essential—it meant that we could avoid some of the overheads of locking in the runtime system and garbage collector, which in turn meant that we could reduce the overhead of using parallelism to a low-single-digit percentage. Nevertheless, it took more research, a rewrite of the scheduler, and a new parallel garbage collector before the implementation was really usable and able to speed up a wide range of programs. The paper I presented at the International Conference on Functional Programming (ICFP) in 2009 marked the turning point from an interesting prototype into a usable tool.

All of this research and implementation was great fun, but good-quality resources for teaching programmers how to use parallelism and concurrency in Haskell were conspicuously absent. Over the last couple of years, I was fortunate to have had the opportunity to teach two summer school courses on parallel and concurrent programming in Haskell: one at the Central European Functional Programming (CEFP) 2011 summer school in Budapest, and the other the CEA/EDF/INRIA 2012 Summer School at Cadarache in the south of France. In preparing the materials for these courses, I had an excuse to write some in-depth tutorial matter for the first time, and to start collecting good illustrative examples. After the 2012 summer school I had about 100 pages of tutorial, and thanks to prodding from one or two people (see the Acknowledgments), I decided to turn it into a book. At the time, I thought I was about 50% done, but in fact it was probably closer to 25%. There’s a lot to say! I hope you enjoy the results.

Audience

You will need a working knowledge of Haskell, which is not covered in this book. For that, a good place to start is an introductory book such as Real World Haskell (O’Reilly), Programming in Haskell (Cambridge University Press), Learn You a Haskell for Great Good! (No Starch Press), or Haskell: The Craft of Functional Programming (Addison-Wesley).

How to Read This Book

The main goal of the book is to get you programming competently with Parallel and Concurrent Haskell. However, as you probably know by now, learning about programming is not something you can do by reading a book alone. This is why the book is deliberately practical: There are lots of examples that you can run, play with, and extend. Some of the chapters have suggestions for exercises you can try out to get familiar with the topics covered in that chapter, and I strongly recommend that you either try a few of these, or code up some of your own ideas.

As we explore the topics in the book, I won’t shy away from pointing out pitfalls and parts of the system that aren’t perfect. Haskell has been evolving for over 20 years but is moving faster today than at any point in the past. So we’ll encounter inconsistencies and parts that are less polished than others. Some of the topics covered by the book are very recent developments: Chapters 4, 5, 6, and pass:[14 cover frameworks that were developed in the last few years.

The book consists of two mostly independent parts: Part I and Part II. You should feel free to start with either part, or to flip between them (i.e., read them concurrently!). There is only one dependency between the two parts: Chapter 13 will make more sense if you have read Part I first, and in particular before reading “The ParIO monad”, you should have read Chapter 4.

While the two parts are mostly independent from each other, the chapters should be read sequentially within each part. This isn’t a reference book; it contains running examples and themes that are developed across multiple chapters.

Keyboard Applications in Cloud Data Store

Keyboard Applications in Cloud Data Store

Jakarta – Manufacturers keyboard application for tablet computers and smart phones, SwiftKey, SwiftKey has launched a beta version of Cloud.
SwiftKey Keyboard is an Android app that can learn the customs and habits of the user typing text to produce a more predictable.
SwiftKey on Cloud services predecessors, all languages ​​stored on the device. Means, if a user loses his phone, having to learn the application SwiftKey typing habits again. With this new service, users can backup files in the cloud and sync with various devices.
SwiftKey Cloud will also integrate the analysis of data from Twitter and other sources to find a new trending topic. Then bring the words that relate to the topic being the trend for users.
Enterprise application that promises enhanced personal words and phrases as well as integrating predictive Gmail and Facebook. This application can be downloaded free.

LeapPad Ultra: Tablet with WiFi and Browser Optimized for Children

LeapPad Ultra: Tablet with WiFi and Browser Optimized for Children

Tablet fever was not limited to adults only users, but also the children pre-school age. After removing several products specifically for toddler tablet, LeapFrog Enterprises today announced the new tablet, LeapPad Ultra. This tablet brings a number of improvements over the previous model, the LeapPad 2. Now, the screen size used is larger, which is 7 inches with a resolution of 1024 × 600 pixels which is more subtle. Children also dpaat operate it with a touch of a finger or stylus wear.

LeapPad LeapPad Ultra Ultra: Tablet with WiFi and Browser Optimized for kids pc tablet computer news
Another quality improvement are embedded in this model is the presence of Wi-Fi connection and a browser optimized for the children. Powered by Zui, browser LeapSearch block access to pictures, videos, and adult sites are examined directly by the Learning Team from LeapFrog. In addition to connecting the tablet to the Internet, Wi-Fi connection on the LeapPad Ultra can be used to play the game peer-to-peer with other users LeapPad Ultra are located nearby.

LeapFrog offers more than 800 games, applications, ebooks, video and music that have been approved by the faculty. Any content that is targeted to users in the age range of four to nine years.

“LeapPad Ultra is designed to offer a safe and age appropriate users through content inspection conducted by experts studying the LeapFrog team,” said John Barbour, CEO of LeapFrog. “With the additional features, including WiFi and a safe browser for kids, we believe LeapPad Ultra will be the items most desired by kids this year.”

LeapPad Ultra will start shipping in mid-July at a price of U.S. $ 150. Applications that can be downloaded were priced starting from U.S. $ 5, while the game cartridges are sold at prices ranging from U.S. $ 25. For Indonesia, the LeapPad Ultra usually can be purchased at Kids Station and Early Learning Centre.

Facebook Earnings Review: What Wall Street Thinks

Facebook Earnings Review: What Wall Street Thinks

NEW YORK (TheStreet) — Facebook’s (FB_) second-quarter earnings focused on mobile revenue. Shares were soaring in premarket trading Thursday as Wall Street raised price targets and upgraded shares.

 The Menlo Park, Calif.-based social networker earned 19 cents a share on $1.813 billion in revenue for the quarter, as mobile advertising revenue accounted for 41% of advertising revenue this quarter. Total advertising revenue was $1.6 billion, 88% of total revenue, and up 61% year over year.

Analysts surveyed by Thomson Reuters were expecting Facebook to earn 14 cents a share on $1.62 billion in revenue for the quarter.

The company ended the quarter with 1.15 billion monthly active users (MAUs), up 21% year over year. There was a 51% annual increase in mobile MAUs, which drove the strength in mobile revenue. Daily active users (DAUs) were 699 million, up 27% annually.

Following the earnings, many analysts were bullish, with several upgrading shares and raising price targets. Here’s what some analysts on Wall Street had to say:

JPMorgan analyst Doug Anmuth (Overweight, $44 PT)

“Facebook delivered its strongest quarter yet as a public company–results that we think could be thesis-changing for many–and we would continue to buy Facebook shares even after the ~17% move up in the after-market. Our revenue and nonGAAP EPS estimates increase 12% and 38% for 2013, and 22% and 46% for 2014.”

Topeka Capital Markets analyst Victor Anthony (Buy, $40 PT)

“Facebook needed to, and delivered, a blowout quarter. What is clear from the results is advertisers have validated Facebook as an advertising platform. For full year 2013, our revenue and Adj. EPS increases to $7.196B and $0.71, resp, from $6.733B and $0.63. We still see more upside for the stock and recommend purchase. There are several well defined catalysts over the next two years that should lead to further share price appreciation, including: 1) monetizing Instagram, which, per CEO Zuckerberg, will generate “a lot of profits”, 2) launch of auto-play video ads, 3) monetizing Graph Search, 4) a bigger push into e-commerce, and 5) the potential for S&P 500 inclusion. Further, only 1mm or 6% of FB’s 18mm potential advertisers are buying ads, implying a huge runway for advertiser uptake exists.”

Sterne Agee analyst Arvind Bhatia (Buy, $37 PT)

“We are incrementally bullish on FB’s prospects following 2Q results and believe the stock should be a core holding in Internet portfolios. 2Q’s highlight was Mobile advertising (+76% q/q versus consensus +20%). Overall revenue (53% y/y) and EBITDA (+57% y/y) accelerated from 1Q’s 38%/35% revenue/EBITDA growth. Better than expected user engagement, strong monetization and good cost control helped FB outperform even the most bullish expectations on the Street. Reiterating Buy.”

Oppenheimer analyst Jason Helfstein (Outperform, $36 PT)

“Following materially better than expected 2Q results, we are increasing our estimates and price target, and are reiterating our Outperform rating. 2Q upside was driven by higher advertiser demand for newsfeed, both on volume and price, and since mobile Newsfeed pricing is similar to desktop and advertisers are largely indifferent between mobile and desktop, revenues are tracking the consumer shift to smartphones. We believe this dynamic is an important differentiator vs. other ad-supported internet companies, that are being hurt by the mobile mix shift. As such, we are increasing ’13E and ’14E revenue by 3% and 5%, and non-GAAP EPS by 7% and 9%, respectively. Raising target to $36 from $32.”

Shares of Facebook were soaring following earnings, tacking on 30.48% to $34.59 in premarket trading.

Leap Motion Controller, Great Hardware in Search of Great Software

Leap Motion Controller, Great Hardware in Search of Great Software

By now, we all know what the future will be like; movies and TV shows have described it in detail. We know about the flying cars (thank you, “Blade Runner”), holograms (thank you, “Star Trek”) and robot butlers (thank you, “Jetsons”).

The Leap Motion Controller is a solution in search of a problem: its hardware is simple, but it needs a killer app.

So when will we really get those technologies? Probably on the 11th of “Don’t hold your breath.”

There is, however, one exception. As of this week, you can buy your own little piece of “Minority Report” and “Iron Man”: controlling your computer by making hand motions in the air.

The Internet has been buzzing about the much-delayed Leap Motion Controller ($80) since its first public demonstrations over a year ago. Imagine controlling on-screen objects just by reaching into empty space, just like Tom Cruise! Imagine gesture recognition just like Microsoft’s Kinect game controller, but on a much smaller, more precise scale! Imagine the future, plugged into a USB jack on the Mac or Windows PC you own today!

The Leap Motion sensor is beautiful, tiny and self-contained. If Wrigley’s ever comes out with a Juicy Fruit Designer Pack, it might look like this: a sleek, glass-and-aluminum slab (1.2 by 3 by 0.5 inches), with nonskid rubber on the bottom. A single USB cable (both a long one and a short one come in the box) stretches away to your computer; a light comes on when it’s working.

(Please note that Leap Motion has nothing to do with Leap Pad, the children’s toy. That gadget is educational in a completely different way.)

If you have a desktop computer, you put the sensor between your screen and keyboard. If it’s a laptop, you park it on the desk just in front of the keyboard. Soon, Leap says, you’ll be able to buy a PC from H.P. or Asus that has the sensor built right in.You download the Leap software, and presto: a somewhat buggy tutorial instructs you to insert your hands into the space — an invisible two-foot cube — that’s monitored by the Leap’s cameras and infrared sensors.

This device is like the Kinect in that it recognizes body parts in space. But not only is the Leap far smaller and less expensive, it’s also far more precise. According to the company, it can detect the precise positions of all 10 of your fingers simultaneously, with a spatial accuracy to a 100th of a millimeter — 200 times as accurate as the Kinect.

And remember, the Leap adds gesture recognition not to your TV, but to your computer. A machine that can run millions of different programs for all different purposes. Games, sure, but also office work. Creative work. Communication. Entertainment. Surely this little wonder is a very big deal.

Unfortunately, it’s not. The Leap’s hardware may be simple, attractive and coherent — but its software is scattershot, inconsistent and frustrating.

The first crushing disappointment is that no software recognizes your hand motions unless it’s been specially written, or adapted, for use by the Leap.

There are 75 such apps already on the Leap’s app store, Airspace; some are free, some cost a few dollars. Not all work on both Mac and Windows.

Most are games. In the best of them, you control the action in 3-D space, just as with the Kinect but without having to stand up. For example, Boom Ball ($5) is the classic Breakout game, where you try to knock out bricks by bouncing a ball against them — but your paddle is attached to your finger in vertical space.

In Disney’s clever Sugar Rush ($2), a spin off from the “Wreck-It Ralph” movie, you bake yourself a racing car shaped like a wedge of cake, and then steer it by holding both sides of an invisible steering wheel. When you play Dropchord ($3), you hold two index fingers out in space; you’re defining a line between them that you use to slice dots and avoid X’s. Cut the Rope is here, too (free).

There are some interesting music-making programs, which makes sense, since hand motions are generally associated with playing instruments. Air Harp ($1) is just what it sounds like. Chordion Conductor is a sweet-sounding arpeggiator (generates music from chords you select).

A few simple educational apps are available, like Molecules (rotate molecules on the screen; free), Cyber Science 3D (pull apart a skull; free) and Frog Dissection (you guessed it; $4).

Smartphone Advan Vandroid S5

Smartphone Advan Vandroid S5

Unggulkan Big Screen

The success of one of the Korean manufacturer to sell millions of smartphone unit have made a great sailing inspired many other manufacturers. However, to be sold at more competitive prices, various gadgets “rival” comes with fewer features. This is carried by Vandroid S5 from Advan.

u4-435-S5 AdvanAdvan Vandroid by PCplus quite on par with ZA987 OneScribe of Zyrex that appeared almost simultaneously. ˝ 5.3 capacitive screen with a resolution of 480 × 800 pixels here look quite a contrast and not inferior to similar products from leading brands. Advan S5 Vandroid called as “Smart Note” which is interpreted as a smart gadget with a variety of features that support mobile activities. This seems to be a campaign to educate consumers.

Smartphone MediaTek MT6575 is powered by a 1GHz processor (ARM v7) plus 512MB of main memory is actually not very special and still like most other large screen smartphones. Booting the system fairly quickly became hallmarks Vandroid Advan S5.

Here also 4GB of internal memory available. Unfortunately, only 2.2 GB of available capacity that can be used. It was only by the system / application alias can not be accessed directly by the user. As a result, users must add a microSD card (up to 32GB) as a storage media to store data.

The process of exploration in the menu Vandroid Advan S5 with Android 4 systems is quite smooth because of the PowerVR SGX531 GPU to handle graphics side. Advan smartphone also includes six important sensor that is not provided other competitors. With all those fittings plus dual SIM support, he can be had for less than Rp. 2 million. This makes it an attractive alternative products in the ranks of the many large screen smartphones on the market today.

Maybe not as perfect Advan S5 Vandroid similar smartphones from popular brands. When held casing feels slippery. However, to simply live day-to-day activities of this product is sufficient. At more competitive prices, even compared to other local brands, this smartphone is certainly attractive alternative option for on a budget.

BlackBerry A10 Full Specifications Revealed

BlackBerry A10 Full Specifications Revealed

After physical appearance photographs circulating on the Internet, this time turn the hardware specs leaked BlackBerry A10. Successor Z10 previously known by the code name “Aristo” is called will be positioned as the most advanced smart phone from BlackBerry with the main focus on the aspects of performance and gaming capabilities.

As quoted from TechRadar, BlackBerry A10 specs revealed by an image capture of a document that was first circulated by a member of the CrackBerry forums.

In the document dated May 23, 2013 it was explained that this device will have dual-core processor Qualcomm MSM8960 (S4) 1.7 GHz speed.

The processor paired with 2 GB of RAM and an internal memory capacity of 16 GB which can be expanded with a micro SD slot up to 64 GB.

Called A10 screen size of 5 inches or 0.8 inches larger than the screen on the BlackBerry Z10. 1,280 x 720 resolution with pixel density of 295 PPI.

Other fittings include an 8 megapixel main camera, 2 megapixel front camera, NFC connectivity, DLNA, Wi-Fi A / b / g / n as well as 4G LTE, and a 2800 mAh battery. The operating system used is the latest BlackBerry OS 10.2.

BlackBerry A10 arrival time is not yet known for sure, but the device is expected to be introduced in November.

Facebook rallies 30%, logs best day ever

Facebook rallies 30%, logs best day ever

Facebook shares rallied an impressive 30% Thursday, allowing the stock to book its best one-day gain ever. And while shares remain about 10% below the May 2012 IPO price of $38, analysts are predicting that Facebook is finally on its way to reaching, and even crossing, that threshold.

“Facebook delivered its strongest quarter yet as a public company — results that we think could be thesis-changing for many,” said Doug Anmuth, a JPMorgan analyst who boosted his price target to $44 a share from $35.

Investors and analysts are most impressed by Facebook’s growing strength in mobile advertising — a part of the business they were initially most concerned about since Facebook lacked a clear strategy for mobile advertising despite the rapidly growing number of people using Facebook on their mobile phones and tablets.

“One year into Facebook’s mobile advertising efforts, mobile has increased from zero to 41% of total ad revenue,” Anmuth highlighted in a note to clients.

While the improvements have been gradual, Facebook blew everyone away this past quarter by generating 50% more in mobile ad revenue than what Wall Street was expecting.

Even after that stellar quarter, analysts say growth should remain strong as Facebook continues to shift toward more social ads that will become increasingly valuable to advertisers.

Analysts at JMP Securities, who increased their share price target to $38, said that social media giant’s second-quarter results suggest that “Facebook is increasingly becoming a ‘must buy’ for advertisers.”

Goldman Sachs analysts were also excited by Facebook’s significant improvement in mobile advertising. They put a bullish price target of $46 on Facebook shares.

“We continue to believe Facebook is at the center of the mobile ad revolution and see considerable opportunity for it to drive higher pricing on its ad units as brand and direct marketers alike take advantage of its broad reach and precise targeting,” said Goldman analyst Heather Bellini.

As Facebook (FB) shares surged, a number of investors were getting in on the action. Over 360 million shares of Facebook had exchanged hands Thursday, more than seven times the stock’s average daily trading volume.

The day’s surge pushed the value of Facebook to more than $80 billion, up from just over $60 billion as of Wednesday’s closing bell.

Facebook’s advance was also getting plenty of attention on Twitter.

Digital Storm VELOCE, 13.3-inch Gaming Laptop With Intel’s Haswell CPU & GPU NVIDIA GTX 765M Plus 8GB RAM

Digital Storm VELOCE, 13.3-inch Gaming Laptop With Intel’s Haswell CPU & GPU NVIDIA GTX 765M Plus 8GB RAM

Soon the market will be the arrival of a new gaming laptop models known as Digital Storm VELOCE.
With stretcher panel 13.3-inch screen that supports a resolution of 1920 × 1080 pixels, 1.25 inches thick laptop weighs 4.6 kg and is fully supported by an Intel Core i7-4800MQ who collaborated with NVIDIA GTX 765M GPU and 8GB of RAM.
And even to support jitunya storage solutions, gaming notebooks running Windows 8 has been providing hard drive plus 750GB 7200RPM 8GB SSD. Not only that, this powerful gaming laptop has also been supported by the 3 USB 3.0 ports, a DVD burner, HDMI, VGA, WiFi, Bluetooth, and much more.
Concerning the availability and price, the Digital Storm gaming laptop VELOCE which will soon be released on July 17, 2013, is reportedly going to be priced at $ 1,535 or the equivalent of 15.34 million dollars per unit.